Bonjour, je suis en train de jouer en campagne solo et aujourd hui, alors que tout se passait bien et que je voulais continuer ma campagne, il plante à la vidéo d'intro du niveau (bataille T34-Tigre).
Message d'erreur:
Citation : Fastfile for zone 'see2' appears corrupt or unreadable
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Citation : - Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.14 MB memory in DB alloc Setting initial state... DirectX reports 256 MB of video memory and 560 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Waited 5 msec for asset 'depthprepass' of type 'material'. Waited 1 msec for asset 'shadowcookieblur' of type 'material'. Waited 46 msec for asset 'shadowcaster' of type 'material'. Waited 0 msec for asset 'shadowoverlay' of type 'material'. Waited 2 msec for asset 'stencilshadow' of type 'material'. Waited 0 msec for asset 'stencildisplay' of type 'material'. Waited 20 msec for asset 'cinematic' of type 'material'. Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray".
------- sound system initialization ------- Line Control 31: Microphone Line Control 31: Microphone cur: 65535 bounds ( 0- 65535) Loading fastfile 'ui' used 39.49 MB memory in DB alloc ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "7". "mis_difficulty" = "33333330000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "0". "r_gamma" = "1". "snd_volume" = "0.8". "ps3_voiceSpeakerGain" = "". Hostname: xp-7a99ac667ca1 PC IP: 192.168.1.4 end $init 883 ms --- Common Initialization Complete --- Waited 652 msec for asset 'loadscreen_mak' of type 'material'. Waited 7 msec for asset 'loadscreen_pel1' of type 'material'. Waited 6 msec for asset 'loadscreen_pel2' of type 'material'. Waited 3 msec for asset 'loadscreen_see1' of type 'material'. Waited 2 msec for asset 'loadscreen_see2' of type 'material'. Waited 9 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. Waited 12 msec for asset 'playlist_sp_recr' of type 'material'. Waited 1 msec for asset 'playlist_sp_reg' of type 'material'. Waited 0 msec for asset 'playlist_sp_hard' of type 'material'. Waited 1 msec for asset 'playlist_sp_vet' of type 'material'. Working directory: C:Program FilesActivisionCall of Duty - World at War Huffman Took 2 Milliseconds Connecting to Demonware... Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING
DW_GETUSERNAMES(9 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames...... Loading fastfile 'common' used 41.52 MB memory in DB alloc . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............. .............. .............. Populated dw_user dvars with 2 accounts Hauffman secretsauce is 008Q009Y DW_AUTHORIZING Hauffman DW_AUTHORIZED (330 msecs) DW_LOBBY_CONNECTING DW_LOGON_GETFRIENDS DW_LOGON_GETFRIENDS DW_LOGON_COMPLETE DW_LOGON_CHECKPROFILEEXISTS DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists.. . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............. .............. ............... ................ ................. .................. ................... ...................0 friends, populating list.. no friends to get profiles for . .. ... .... ..... ...... ....... ........ ......... .........We have 0 outgoing proposals Messages retrieved ok . .. ... .... ..... ...... ....... ........ ......... .........Profile exists!
DW_LOGON_COMPLETE no friends to get profiles for Hostname: xp-7a99ac667ca1 PC IP: 192.168.1.4 Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Setting playlist version to 102 for controller 0 Loading fastfile 'patch' used 1.34 MB memory in DB alloc Save Message First Frame Shown: 4540 Unused command for PC platform was called. CL_Live_StopPrivateParty was called, calling Party_StopParty Calling Party_StopParty() Clearing migration data PROFILES: setting server info to 0.0.0.0:0 starting to set profile info.. CL_Live_StopParty was called, calling Party_StopParty Calling Party_StopParty() Clearing migration data Unknown command "splitscreen" Unknown command "endsplitscreensignin" Profile updated successfully! Unknown command "endsplitscreensignin" PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: see2 ----- R_Init ----- DirectX reports 256 MB of video memory and 494 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile see2 Save Message First Frame Shown: 10098 Loading fastfile 'see2' used 120.18 MB memory in DB alloc
Fastfile for zone 'see2' appears corrupt or unreadable (code 107.)
quand ça arrivait sous COD4, il suffisait de remplacer le fichier defectueux ("see2" dans ton cas) par celui du CD d'origine. ça évitait la réinstallation du jeu.
je ne garanti rien pour COD5. pour moi c'est là sur le CD : SetupDatazoneFrench Le fichier s'appelle :"see_2load.ff"
tiens nous au courant.
c'est parce que la vitesse de la lumière est plus rapide que la vitesse du son qu'on a toujours l'air brillant avant d'avoir l'air con...!
pareil pour moi , mais je pense que tout depend de l'OS que tu as sur la becanne et si tu avait ou non telecharger la Beta , si tu as tout les drivers/directx a jour etc ...
puisqu'il jouait avant, pour moi le problème ne vient pas de là. si effectivement il n'avait jamais pu lancer le jeu en solo ça aurait pu être le cas.
je confirme donc ce que je disais plus haut: copie sur ton CD cod5 le fichier "see2" et mets le à la place de celui qui est corrompu dans le repertoire de ton jeu. comme ça a planté à la vidéo d'intro, je penche plus pour le fichier nommé "see2_load.bik" qui est dans: main/videos.
c'est parce que la vitesse de la lumière est plus rapide que la vitesse du son qu'on a toujours l'air brillant avant d'avoir l'air con...!